
There’s also new 2D art! We redesigned the Gauss weapons and have new-and-improved 2D art for that entire family of weapons. There’s now at least one 3D model for all of the aliens in the game, and we’re going to turn our attention to differentiating the variants (so you can better tell an elite alien from a standard alien of the same species, etc). This was previously a big white sphere but now actually has a unique design. There’s also been a new alien model added to the game: the Cyberdrone. The last of the remaining Xenonaut armours has been modeled and sent off for rigging, so we expect all the final Xenonaut 3D models to be in the game by the end of August – you can see a couple of the designs in the images in this post. Thanks to a community bug report, we realised that Landed UFO’s weren’t actually functional, despite support for them being there! We spent a bit of time looking into that and the coders fixed some related bugs, and now UFOs are landing like they should.Ī significant number of new art assets have been added to the game as well. In addition to that, we’ve finished the implementation of soldier medals. Performance on the Geoscape has been improved significantly, and we’ve implemented an initial version of the difficulty settings. Work has also taken place on various other aspects of gameplay. Making the aliens feel more intelligent, with greater differentiation between the different species, should give the game more character. We’re also planning to look into some “advanced” behaviours as part of this, whether it be squad behaviours that allow alien units to move and fight as teams, or unit-specific special abilities. It now has a much more comprehensive understanding of both terrain and weaponry – it’ll be ready for some combat balancing next month. We’ve spent a fair bit of coder time improving the tactical AI. Welcome to July’s update! No public Closed Beta releases this month, as the team have been working away on some systemic stuff – we hope to resume those next month.
